/*

Stickman Adventure - a game created by Daco & his cousin

Copyright (C) 2011-2012  DacoTaco & Wouterke

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.


*/


#ifndef SCREEN_H
#define SCREEN_H

#include "Object.h"


class Screen : public Object {

protected:
	int bpp;
	
public:
	int frame;
	Screen(int xpos , int ypos , int h , int w ,int bitperpixel);
	~Screen();
	int getBPP();
	void moveScreen(Object* o);
	char Update(int collision, int y_ground, int x_wall);
	void CollisionAction(Object* o, int collision);
	SDL_Rect* getImageClip();

	
};

#endif